The new RAID champion: The Incarnate

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Hello everyone! On Thursday, June 6, we plan to launch a mixed fusion event with a new champion: The Incarnate.

  • Faction – High Elves
  • Rarity – Legendary
  • Type - DEF
  • Affinity – Strength

Icone de the Incarnate de RSL

In the world of Teleria, the Incarnate is a perfect soldier and an immortal being. Her sole purpose is to serve as guardian and resolute warrior for theArbitratorIt's a duty that's reflected in her skills, which unlock additional abilities when they're both on your team. She'll obediently join your Arbiter in the arena or in battle against the Hydra. However, even when not paired with the Arbiter, the Incarnate remains a formidable champion, capable of asserting herself and making a valuable contribution to your team of champions.

Image of the Incarnate RSL
Image of the Incarnate RSL

The Incarnate's A1 attacks the enemy twice, with a chance to provoke on both shots, making it an ideal candidate for provocation. the Decomposition Head. What's more, when the Arbiter is hit, the Incarnate has a chance to counter-attack.

A2 will lead her to attack all enemies and remove all shields and a random buff. Then she'll protect her team with the [Shield] upgrade based on her DEF. This skill is particularly useful against the Head of Mischief or high-shielded enemies in the Arena.

The A3 from The Incarnate provides a combo [Allied protection] and [Reinforcement] reliable for all its allies.
She also owns two Passives, each with its own CD.

The Incarnate Skills of RSL

Attack the intruder

Attack an enemy twice. Each hit has a 30 % chance of placing a debuff [Provocation] for 1 turn.
Has 10 % counter-attack chance when a Arbitrate is struck. Occurs once per strike.

  • Lvl. 2 Damage +5 %
  • Lvl. 3 Damage +5 %
  • Level 4 Buff/Debuff chance +10 %
  • Level 5 Buff/Debuff chance +10 %

Formation: Phalanx | CD = 4 turns

Attacks all enemies. 75 % chance to remove all buffs [Shield] and 1 random buff to all enemies.
Then place a buff [Shield] on all allies for 2 turns. The value of [Shield] is proportional to the Champion's DEF.

  • Lvl. 2 Damage +10 %
  • Lvl. 3 Damage +10 %
  • Level 4 Buff/Debuff chance +10 %
  • Level 5 Buff/Debuff chance +15 %
  • Lvl. 6 Cooldown -1

Defensive Measures | CD = 5 turns

Place a buff [Ally Protection] 50 % on all allies except this Champion for 2 turns.
Also places a buff [To reinforce] 25 TP27T on all allies for 2 turns.

  • Lvl. 2 Cooldown -1
  • Lvl. 3 Cooldown -1

Crisis response | CD = 4 turns [Passive]

Increases this Champion's NEP by 20 points for each buffed ally [Ally protection].
When killed, resets the cooldown of the skill Fate's call for the Referees allies. If several Champions in the team have this Skill, the effect will only be activated once.

Supreme goal | CD = 4 rounds [Passive]

Increases this Champion's RES by 20 points for each buffed ally [Ally protection].

This Champion will also receive 20 % of damage from allied Arbiters. If several Champions in the team have this Skill, this effect will only be activated once.

If an allied Arbiter is about to be killed by a critical hit, grant it a buff. [Invincible] for 1 turn. If several Champions in the team have this Skill, the effect is activated only once.

 

Characteristic image of The Incarne by RSL

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